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All information in these pages is copyright (c) 1989-2003 by Roger Nichols. All rights reserved. Permission for personal reference only, and may not be reproduced by any method without written permission.


QSYS/TDM Plug-in for Pro Tools III


by Roger Nichols


Do any of you remember when QSound first came out? About 6 years ago, Shelly Yackus at A&M studios in Hollywood, invited some people over to hear this new sonic process that would allow you to pan instruments beyond the normal left and right limits of the stereo field. There were guitars that seemed like they were sneaking up behind you. It was surround sound, but without surround speakers. There was just the normal two stereo speakers in front of the listener.

They system was very expensive and took tons of DSP horsepower. But it did what no other system could do. The QSound system was beyond the reach of mortal man, until now.

Localization


This has nothing to do with local anesthetics or trade unions, it has to do with where in the stereo field a sound is placed. QSound best describes the process as a super panpot. When you feed a signal into the QSound panpot, the left and right limits are not the left and right speakers, they cover the complete 180 degree field from directly off your left shoulder to directly off your right shoulder.

Applying The Process


For best results, you shouldn't try to use the dry signal with the QSound signal while getting your feet wet with QSound. The QSound only signal will allow you to experience the full range of the process without being watered down by the original signal. After getting used to what QSound does, then you may want to add some of the original signal to the mix. I liked some stereo instruments when I panned one side of the dry signal to the right (inside the speaker field, of course) and then panned the other side of the stereo signal through the QSound to the left, beyond the left speaker boundary. Pretty nice.

Another great effect was to mix all of the instruments through the regular stereo pan pots, and then send the reverb returns through the QSound. The reverb came out into the room instead of staying back behind the speakers.

I remember when stereo first came out, about 1959. Everybody's first stereo album contained plenty of ping-pong effects to show off the new stereo spread. Remember Enoch Light and The Light Brigade? No? Well, anyway, there is a tendency to play with the new found stereo field by panning things around during the mix. I played a joke on the artist when he came in to listen back to a completed mix. The fiddle player was panned to the left for most of the song. In the fade, the fiddle started moving toward the right, past the right speaker and out the door. I added a door slam for effect. It took us about an hour to stop laughing and pick ourselves up off the floor.

Sweet Spot


(Don't even think about it.) I am talking about the good spot between the speakers that everyone fights over during playbacks. QSound is sensitive to listener position. If you get out of the good center location, you are not going to hear the effect as much as you would in the sweet spot. The good thing is that a QSound mix does sound a little fuller than a straight mix when you listen off-axis.

QX/TDM Plug-in for Pro Tools


So, your album is already mixed and you think it is too late to use QSound? Not by a long shot. QX/TDM is a stereo soundfield expander. It takes the elements that have been panned to the left and right and moves them outside of the stereo speaker image.

Many stereo enhancement processes that I have run across in the past have done damage to the mono portion of the stereo image. The things that are in the middle, like the vocal, the kick drum, and the bass. Sometimes mono instruments that are panned off to one side of the center don't hold up well after enhancement. QX/TDM does an excellent job of maintaining the integrity of the mono sources in the mix.

There are three control sliders for QX/TDM. Center Drop, Spread and High-Pass Filter.

Center Drop


Not a football play, but the control of the mono center information in the mix. With the control set at Zero, the center elements pass through without processing. As the Center Drop control is increased, the center information is processed more resulting in softer or "thinner" center.

Spread Control


At the highest setting (0dB) full stereo processing is applied to provide the maximum amount of stereo enhancement. At the lowest setting (-20dB) the stereo width is brought back to the normal stereo field. You will find that this control has more effect on program material that already has a good stereo spread than a mix where most things are panned close to the middle.

High-Pass Filter


The high-pass filter acts like a crossover that determines how much of the low frequency information is processed. High settings will allow more low frequencies to bypass the processing. This may be necessary for a mix that you want to maintain maximum mono compatibility. But, hey, that's your problem. I all of my mixes to come back as a pure 1kHz test tone if anybody even attempts to play them back in mono.

Easy As Pie


Basically, you play your mix, play around with the three knobs until you hear something you like, and then you are done. I have not found a mix yet that I could not improve the sound of at least a little with QX/TDM. I bet you have the same results.


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