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Recording Engineer: This is the field that everyone thinks about first.
Working in a recording studio, recording bands and wondering where
you are going to hang all of your Gold and Platinum records.
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Mixer: A subset of the engineering category, but there
are many engineers who specialize in only mixing other engineer’s recordings.
You gotta be good to get into this slot.
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Surround Mixing: Surround mixes may be the vehicle
that pulls the record companies out of the slumps. Much of the new material
recorded
is mixed for surround at the same time the stereo mixes are done to keep
the budgets
down.
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Spatial Perception: A field that investigates
how the human mind interprets audio information into perceived 3-Dimensional
positioning.
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Re-Mixing: Take existing recorded material and
turning it into a completely new genre of music, usually geared toward
dance clubs.
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Mastering: The last stage of the artistic process
before the CDs and DVDs are pressed and sent to market. The mastering engineer
hears hundreds of finished CDs besides yours. He has the perfect perspective
to
add the finishing
touches.
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Archiving & Restoration: One thing being overlooked
is the old material in storage that is deteriorating as we speak.
Saving old tapes and resurrecting
music from the past is becoming more and more in demand.
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Forensic Audio: What was really erased on the
Nixon Watergate tapes? You can recover information that was thought to
be lost.
It could be fun and profitable.
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Video Games: Have you ever played a good video game without sound effects?
I didn’t think so.
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Multimedia: Educational DVDs and CD-ROMs are becoming a big business.
Any subject from How To Build A Nuclear Trigger, to Raising
Aardvarks For Pets.
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Digital Audio DSP: Where do you think all of those plug-ins come from?
Somebody with a good idea has to program it into a DSP
chip, and then make it work
with a Digital Audio Workstation. It could be you!
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Video: Video is not much good without audio. Field recorded audio is
ten times better when some effort is put into it. Industrial
video with well-done audio. School choirs recorded for parents, church
choirs, weddings, live
music performances, and many other projects that
are usually recorded only with the in-camera microphone. Offer your services,
or
offer
classes to
teach
people how to do it right.
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Sports: Audio for sports broadcasts is a big business. Everyone wants
to hear the grunts of pain when the quarterback is sacked,
or the crack of the bat as it sends the baseball over the outfield fence.
Shotgun mics, wireless mics, and parabolic reflectors are all tools of the
sports audio
professional.
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DJ: A couple of good turntables, a little DJ mixer, a sampler, and some
good speakers can bring you a good income. And then, after you get picked up
by
that hip-hop group… You are on your way to
fame and fortune.
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Loops For Sale: There are guys who sit around at home all day every day
listening to CDs and records to find the pieces that
can be used to make the next killer
groove. Layering piano licks from one record with
rhythm pieces from another record. Artists call them up and have them come down
to the studio. If
the
artist likes one of the loops, he pays the loop guy
lots of
money, and makes a hit record out of it.
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Toys: Talking robots, talking dolls, and boxes filled with sampled insults
that play back whenever someone walks into the room.
I knew a guy who worked full time for Mattel recording records that go inside
Chatty
Kathy
dolls.
That is, until the X-rated ones accidentally showed
up at
Toys R Us.
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Film Sound Design: Location recording, sound effects, Foley, and making
the picture and sound work together is a big business.
There are plenty of places to start a long and satisfying career.
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Sound Effects Libraries: There lots of companies that hire people to
go around and record everything. Babies crying, dogs
barking, cars crashing, trains
passing by, airplanes taking off and landing, crowds
cheering, and everything else that makes a sound. A lot of this type of recording
has already been
done, but the technology has improved and all of
it can be done better.
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DV Audio Post: Kind of like sound design for film, but on a smaller scale.
I know a guy who started a business doing audio post
for home videos. He adds sound effects and music to birthday parties, weddings,
stag parties, and any video that families find important. He also edits
the video
and produced DVDs.
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Radio: Somebody has to do the audio for Howard Stern. Wait a second.
All there is on radio is sound. Without sound, there wouldn’t
be any radio.
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TV: There are tons of places for audio engineering for TV. There is the
live audio during the show, there is the mixing of the band for shows like “The
Letterman Show”, but there is also all of the promos that get aired
during the week leading up to the show. “Next
week, on Fox. See the real truth behind Miami Vice.”
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News: This field includes the audio during live broadcasts, but also
extensive field recordings, and even sound effects added
in real time during the newscast.
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Talk Shows: Who is going to put the hidden wireless mic on the topless
dancers who are appearing on today’s show? Who is going to faithfully capture
the audience yelling, “Jer-ry, Jer-ry, Jer-ry,
Jer-ry.”
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Living History Recordings: Instead of just sitting around twiddling your
thumbs, start a library of historical recordings.
Interview your father who was a WWII bomber pilot. What about your grandfather
who used to walk ten
miles to school in three feet of snow, and it was
uphill
both ways. Lots of people and organizations are doing this. How about
offering a
service
to companies. Do historical recordings of top executives,
or public
officials.
That should work everywhere but D.C. and Miami.
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Concert/ Live Sound: Mixing front-of-house for a monster act would be
good, but there is also monitor mixing, and setting up the entire touring sound
system. Don’t forget the 1000-mile tour bus
rides all night to get to the next gig.
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Audio Equipment Design: What about designing a new power amp, limiter,
headphone box, direct box, mixing console, analog EQ,
or a surround system speaker switch.
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Speaker Design: There will never be enough speaker designs. Buy a copy
of MacSpeakerz and get to work.
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Microphone Design: Think of a cool name for the mic, and come up with
a microphone that sounds the way you want it to sound.
You can start by going to work
for and existing microphone company.
- Transducer design: There are other types of transducers besides
microphones. Drum triggers that fire samples, small Doppler RADAR
that detects the movements of a
vocal chord, muscle tension converted to MIDI data.
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Studio Design & Construction: Now that everyone has a studio at home,
don’t they need it to sound better acoustically?
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Workplace Acoustics: What about making offices full of cubicles quieter?
Could factory floors be quieter?
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Automotive Acoustics: It is not just the sound of the speakers and the
trunk rattling power of the amplifier. The shape and
volume of the automotive interior
has more of an effect on the final outcome. Now that
5.1 has found its way into automobiles, the design becomes even more critical.
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Acoustic Noise Cancellation: You have probably tried noise-canceling
headphones. They have dropped from $1,000 to under $100.
The same technique can be used
to quiet air conditioner noise in studios, rumble
from subways, and other unwanted noises.
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Underwater Acoustics: Sound travels faster underwater. A human cannot
tell the direction of a sound underwater. How about a
device that would solve that problem? Underwater acoustics is also used to detect
and identify
ships
and submarines. There is an entire network of underwater
microphones spread across the Caribbean and Atlantic oceans that were
placed
by the
military to listen to the oceans. These sources could be used for other
purposes.
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Seismic Activity: Seismic waves are sound waves that travel through the
earth. Timing differences at different receiver points
determine the location. Many
other things can be learned from this data.
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Ultrasonics: Just because it is too high for you to hear does not mean
that it doesn’t affect you. Ultrasound, tissue resonant frequencies,
and other sub fields are available for study.
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Infrasonics: What about the sounds that are too low to hear? These sounds
affect the human body. More study needs to be done
in this area.
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Hearing Research: This is a biggie. Aural transplants
are allowing the deaf to hear, sometimes for the first time. There is
talk that the hearing
mechanism may in fact be digital and not analog. The inner ear does real-time
FFT analysis
of the sounds and sends digital signals to the brain. I
knew it all
along.